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Old Jan 07, 2008, 10:26 PM // 22:26   #1
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Default Ele builds for the EotN Elite dungeons?

I know there are 4 areas here. What is the best (I guess in this case, most wanted) build for an Ele in each of these areas? Thanks!
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Old Jan 14, 2008, 05:19 PM // 17:19   #2
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If you're going as part of the obby tank, bonder, HB, etc. group then they typically want you to go SH:

Fire attunement
Savannah Heat
Searing Flames
Terina's Heat (optional)
Arcane Echo
Glyph of Sacrifice
Meteor Storm
Glyph of L.E.

Typically wait for tank to aggro and call grasping earth then glyph sac -> MS -> Arcane Echo, SH, SH then other aoes. If done right they usually dont scatter.
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Old Jan 14, 2008, 11:38 PM // 23:38   #3
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ok so which of the elites do u actually use?
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Old Jan 14, 2008, 11:46 PM // 23:46   #4
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Savannah Heat.
I didn't take MS when I was there, but with glyph it's probably a good idea. (I used pain inverter.)
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Old Jan 14, 2008, 11:57 PM // 23:57   #5
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It depends on which elite area it is as well as if your running the crappy tank+nuke teams that are common in pugs or going in a team of people who know what they are doing.

In a decent team a mind blaster fueling either aegis, some form of blind or wards is one of the better options.
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Old Jan 15, 2008, 07:40 PM // 19:40   #6
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Quote:
Originally Posted by Lyonette
ok so which of the elites do u actually use?
OOOps. I didn't meaning searing flames, but searing heat. It's the exact same spell as teina's heat. My bad.
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Old Jan 16, 2008, 01:18 AM // 01:18   #7
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Quote:
Originally Posted by The Great Al
I know there are 4 areas here. What is the best (I guess in this case, most wanted) build for an Ele in each of these areas? Thanks!
Best... Mind Blaster carrying defensive support. Blows shit up with Rodgort's.

Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise.
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Old Jan 16, 2008, 01:28 AM // 01:28   #8
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Quote:
Originally Posted by Stormlord Alex
Best... Mind Blaster carrying defensive support. Blows shit up with Rodgort's.

Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise.
A SH ele would probably suit tank'n'spank play better than any other elementalist bar, seeing how SH does a lot of upfront damage quickly. Considering most tank'n'spank groups want to ball enemies up around a tank and clear them out in 5-10 seconds, SH seems the most optimal choice. Unfourtunately the rest of the concept is drasticly flawed and one-dimensional.
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Old Jan 22, 2008, 03:13 AM // 03:13   #9
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WELL ON NM YOU WOULD WANT:

2 monks / n/rt healer
1 mm
5 ursans, 1 with frozen soil

me and some allies did this, absolutely bulldozed everything, but what did you expect? did you HONESTLY expect UB to ...FAIL? /gasp how dare you..
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Old Jan 22, 2008, 04:47 AM // 04:47   #10
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as mentioned before, I found SH to be best for a pug with a obflesh tank...

for a real team though of guildies, I would consider assassin's promise as infinite meteor showers really punish the summit backlines that seem to last forever on HM.
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Old Feb 09, 2008, 02:13 PM // 14:13   #11
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I use Mark of Rodgort w/ Searing Flames generally - unless I'm in the destroyer section of the game, in which case I run Blinding Surge (air) or Shatterstone w/ Maelstrom (water), since destroyers are immune to fire. Sigh
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Old Feb 09, 2008, 02:15 PM // 14:15   #12
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Just go Mindblaster and take a Barrager/BHA epedemic hero with Winter.

Or run Blinding Surger/Shatterstone
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